I am currently in the process of designing the interface for a game engine that is written in JavaScript and ReactJS.
If a game object has a texture, the source of t
Because the links in the comments are broken, I enclose a link to the current react-router
Switch
module implementation where children are parsed (see the render()
function). Also in this tutorial video the author accesses children props from parent.
To not bump into the same problem with link expiring again, here is how the code for accessing children props from parent would look like for above example when inspired by react-router
's Switch
:
(inside GameObject)
const { children } = this.props
React.Children.forEach(children, element => {
if (!React.isValidElement(element)) return
const { source } = element.props
//do something with source..
})