Is there an upper bound to the size of a sprite in as3 / flash 10?
I know bitmapData has limitations...
it seems, that xScale and yScale may not exceed 0x8000 ...
size itself also seems to be bound ... i found a limit 0x6666660 ...
here the code:
package {
import flash.display.*;
public class Main extends Sprite {
public function Main():void {
var size:Number = 1;
var s:Shape = new Shape();
s.graphics.beginFill(0xFF00FF);
s.graphics.drawRect(0, 0, size, size);
var old:Number = 0;
while (s.width > old) {
old = s.scaleX;
s.scaleX *= 1.1;
}
trace(s.width.toString(16));
size = 1;
s.scaleX = 1;
while (true) {
size *= 2;
s.graphics.clear();
s.graphics.drawRect(0, 0, size, size);
if (s.width < 0) break;
}
var min:Number = size / 2;
var max:Number = size;
while (true) {
size = (min + max) / 2;
s.graphics.clear();
s.graphics.drawRect(0, 0, size, size);
if (s.width < 0) max = size;
else
if (max - min < 1) break;
else min = size;
}
trace(s.width.toString(16));
}
}
}
didn't find any documentation about it ... so you may even get other results on your machine ...
greetz
back2dos