So I have this code attached to a Quad.
public class ShapeGrid : MonoBehaviour {
public GameObject[] shapes;
void Start(){
GameObject[,] shapeGrid = ne
Probably you have to add colliders to all of objects because OnMouse events are based on collisions. Here is detailed info: Unity Docs - OnMouseDown
Edit: after some talks we find out that the problem was caused by Instantiate method.
It's allways a better way to fill all of parameters in Instantiate method e.g
Instantiate(prefab, Vector3.zero, Quaternion.Identity)
if you want, you could change any of these parameters after instantiating object.