I\'m building an app where I let the user to pick an image from its photo library. I was using this code to save it.
func imagePickerController(picker: UIIma
There are two ways, one that you are describing but that is quite messy, the one I would suggest you is to take the image, turn into image data and store it in your application locally like in a sqlite database or in an array in user default. However saving that much data in user default is not a good practise. So, I would go with store it locally and I won't do it with messy sqlite codes, rather I would do it with core data.
class AddImageViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet var popUpThePickerButton: UIButton! //click on this button to appear the imagePicker
@IBOutlet var addPictureButton: UIButton! //when this button clicked saveImage method is called and there you save the imageData wherever you want
let picker = UIImagePickerController()
var selectedImage : UIImage!
override func viewDidLoad() {
super.viewDidLoad()
picker.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// when popUpThePickerButton is clicked
@IBAction func selectPictureFromPhotos(sender: UIButton) {
picker.editing = false
picker.sourceType = .PhotoLibrary
presentViewController(picker, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
self.selectedImage = info[UIImagePickerControllerOriginalImage] as! UIImage
dismissViewControllerAnimated(true, completion: nil)
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
dismissViewControllerAnimated(true, completion: nil)
}
// then save this image data in your database and when you want to show that image you can just turn the image data to image again
@IBAction func saveImage(sender: UIButton) {
let imageData = UIImagePNGRepresentation(self.selectedImage)
//save this image data in database
}
}