Add glow to a basic Java rectangle

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佛祖请我去吃肉
佛祖请我去吃肉 2021-01-06 16:54

I\'ve got a very basic rectangle drawing panel, but I would like to know if there is a simple way to add some sort of glow to the rectangles.

public class Bl         


        
1条回答
  •  不思量自难忘°
    2021-01-06 17:21

    Generating a "glow" effect is a little bit involved, depending on what you want to achieve.

    I use this approach to generate glow effects for transparent/non-rectangular shapes (great for generating drop shadows for example).

    This example basically creates a BufferedImage which represents the "glow", it then generates a "mask" which cuts the original BufferedImage out of it. I do it this way, as it allows me to draw the "glow" beneath transparent/translucent images. In your case, you could skip the "masking" process, but that's up to you.

    You will also need a copy of the JHLabs, Image Filters, as I can't be bothered making my own blur filter

    import com.jhlabs.image.GaussianFilter;
    import java.awt.AlphaComposite;
    import java.awt.Color;
    import java.awt.Dimension;
    import java.awt.EventQueue;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.GraphicsConfiguration;
    import java.awt.GraphicsEnvironment;
    import java.awt.Transparency;
    import java.awt.image.BufferedImage;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.UIManager;
    import javax.swing.UnsupportedLookAndFeelException;
    
    public class GlowEffect {
    
        public static void main(String[] args) {
            new GlowEffect();
        }
    
        public GlowEffect() {
            EventQueue.invokeLater(new Runnable() {
                @Override
                public void run() {
                    try {
                        UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                    } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                        ex.printStackTrace();
                    }
    
                    JFrame frame = new JFrame("Testing");
                    frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                    frame.add(new TestPane());
                    frame.pack();
                    frame.setLocationRelativeTo(null);
                    frame.setVisible(true);
                }
            });
        }
    
        public class TestPane extends JPanel {
    
            public TestPane() {
            }
    
            @Override
            public Dimension getPreferredSize() {
                return new Dimension(200, 200);
            }
    
            @Override
            protected void paintComponent(Graphics g) {
                super.paintComponent(g);
                Graphics2D g2d = (Graphics2D) g.create();
    
                int width = 50;
                int height = 50;
                int x = (getWidth() - width) / 2;
                int y = (getHeight() - height) / 2;
    
                BufferedImage img = generateGlow(width, height, 20, Color.YELLOW, 1f);
                g2d.drawImage(img, x - ((img.getWidth() - width) / 2), y - ((img.getHeight() - height) / 2), this);
                g2d.setColor(Color.WHITE);
                g2d.fillRect(x, y, width, height);
                g2d.dispose();
            }
    
        }
    
        public static BufferedImage generateGlow(int width, int height, int size, Color glow, float alpha) {
            BufferedImage source = createCompatibleImage(width, height);
            Graphics2D g2d = source.createGraphics();
            g2d.setColor(Color.WHITE);
            g2d.fillRect(0, 0, width, height);
            g2d.dispose();
            return generateGlow(source, size, glow, alpha);
        }
    
        public static BufferedImage generateGlow(BufferedImage imgSource, int size, Color color, float alpha) {
    
            int imgWidth = (int)Math.round(imgSource.getWidth() + (size * 2.5));
            int imgHeight = (int)Math.round(imgSource.getHeight() + (size * 2.5));
    
            BufferedImage imgMask = createCompatibleImage(imgWidth, imgHeight);
            Graphics2D g2 = imgMask.createGraphics();
    
            int x = Math.round((imgWidth - imgSource.getWidth()) / 2f);
            int y = Math.round((imgHeight - imgSource.getHeight()) / 2f);
            g2.drawImage(imgSource, x, y, null);
            g2.dispose();
    
            BufferedImage imgGlow = generateBlur(imgMask, size, color, alpha);
    
            imgGlow = applyMask(imgGlow, imgMask, AlphaComposite.DST_OUT);
    
            return imgGlow;
    
        }
        public static BufferedImage generateBlur(BufferedImage imgSource, int size, Color color, float alpha) {
    
            GaussianFilter filter = new GaussianFilter(size);
    
            int imgWidth = imgSource.getWidth();
            int imgHeight = imgSource.getHeight();
    
            BufferedImage imgBlur = createCompatibleImage(imgWidth, imgHeight);
            Graphics2D g2 = imgBlur.createGraphics();
    
            g2.drawImage(imgSource, 0, 0, null);
            g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
            g2.setColor(color);
    
            g2.fillRect(0, 0, imgSource.getWidth(), imgSource.getHeight());
            g2.dispose();
    
            imgBlur = filter.filter(imgBlur, null);
    
            return imgBlur;
    
        }
    
        public static BufferedImage createCompatibleImage(int width, int height) {
            return createCompatibleImage(width, height, Transparency.TRANSLUCENT);
        }
    
        public static BufferedImage createCompatibleImage(int width, int height, int transparency) {
            BufferedImage image = getGraphicsConfiguration().createCompatibleImage(width, height, transparency);
            image.coerceData(true);
            return image;
        }
        public static GraphicsConfiguration getGraphicsConfiguration() {
            return GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
        }
    
        public static BufferedImage applyMask(BufferedImage sourceImage, BufferedImage maskImage, int method) {
            BufferedImage maskedImage = null;
            if (sourceImage != null) {
                int width = maskImage.getWidth(null);
                int height = maskImage.getHeight(null);
    
                maskedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
                Graphics2D mg = maskedImage.createGraphics();
    
                int x = (width - sourceImage.getWidth(null)) / 2;
                int y = (height - sourceImage.getHeight(null)) / 2;
    
                mg.drawImage(sourceImage, x, y, null);
                mg.setComposite(AlphaComposite.getInstance(method));
    
                mg.drawImage(maskImage, 0, 0, null);
    
                mg.dispose();
            }
            return maskedImage;
        }
    
    }
    

    The basic work flow follows something like this:

    • Create a BufferedImage which represents the shape you want to apply a glow to (this is a opaque image)
    • Create a "mask" image, which is larger then the image you want to generate a glow effect around, based on the size parameter, but which has the original image painted to it in the center
    • Use the "mask" image to generate a "blur" image
    • Using the original image, mask it to the "blur" image, so that the original image is "cut out" of the "blur" image. This becomes the bases for our glow effect
    • Paint the "glow/blur" image, adjusting the x/y position accordingly (the glow effect is larger then the original shape, so we need to adjust it's position)
    • Paint the rectangle at the desired location

    You'll want to have a look at Compositing Graphics for more details about how the masking process works.

    I use this kind of idea to generate drop shadows for transparent/no-rectangular shapes, for example, example and example

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