I have an STL vector My_Partition_Vector
of Partition
objects, defined as
struct Partition // the event log data structure
{
in
16 bytes is a complete and total waste. You're storing a hell of a lot of data about very small objects. A vector of vector is the wrong solution to use. You should log sizeof(vector) - it's not insignificant, as it performs a substantial function. On my compiler, sizeof(vector) is 20. So each Partition is 4 + 4 + 16 + 20 + 20*number of inner partitions + memory overheads like the vectors not being the perfect size.
You're only storing 16 bytes of data, and wasting ridiculous amounts of memory allocating them in the most segregated, highest overhead way you could possibly think of. The vector doesn't use a lot of memory - you have a terrible design.