Three.js: Make image texture fit object without distorting or repeating

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独厮守ぢ
独厮守ぢ 2021-01-06 07:53

I\'m loading a .png file and displaying it as a texture on a rectangular surface. The aspect ratio of the .png and the aspect ratio of the surface are not the same. I need t

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  •  再見小時候
    2021-01-06 08:36

    I got it to work just as @WestLangley suggested. Here's the solution in CoffeeScript:

    tex1.wrapS = THREE.ClampToEdgeWrapping
    tex1.wrapT = THREE.RepeatWrapping
    repeatX = (clothWidth * textureSetting.h / (clothHeight * textureSetting.w))
    repeatY = 1
    tex1.repeat.set repeatX, repeatY
    tex1.offset.x = (repeatX - 1) / 2 * -1
    

    And for anyone who prefers vanilla JavaScript, here is the JS Version:

    var repeatX, repeatY;
    tex1.wrapS = THREE.ClampToEdgeWrapping;
    tex1.wrapT = THREE.RepeatWrapping;
    repeatX = clothWidth * textureSetting.h / (clothHeight * textureSetting.w);
    repeatY = 1;
    tex1.repeat.set(repeatX, repeatY);
    tex1.offset.x = (repeatX - 1) / 2 * -1;
    

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