I was wondering if it is possible to store the image from
locally. Would I have to store the imag
Contrary to the other answers here, if you're using a modern browser you can get and store quite a bit about the contents of a file using elm.files
, FileReader and window.localStorage. You can even tell the browser to save it again (default download behaviour).
It should be noted that doing this does not mean you can set the .value
on the node.
Here is an example of what you can do, assuming a file has been chosen.
// From node
var elm = document.getElementById('image'),
img = elm.files[0],
fileName = img.name, // not path
fileSize = img.size; // bytes
// By Parsing File
var reader = new FileReader(),
binary, base64;
reader.addEventListener('loadend', function () {
binary = reader.result; // binary data (stored as string), unsafe for most actions
base64 = btoa(binary); // base64 data, safer but takes up more memory
}, false);
reader.readAsBinaryString(img);
From here you can save in localStorage
, create dataURIs etc. For example, Say from fileName
we know the image is a .jpg, then you could display it by setting an 's src to
"data:image/jpeg;base64," + base64
.
Note that any modification of this data will not have any effect on the original file chosen.