I\'m following a tutorial on how to work with Unity3d and I\'ve hit a dead end.
I believe something changed in a newer version of Unity since the tutorial seems to w
Yes you can add event handlers via the inspector. Select the InputField game object and scroll down to the bottom of the InputField section in the inspector. Click + to add a new event handler then select the receiving game object and method you want to call.
Use the Dynamic string version of the function to pass the input string as a parameter. The Static Parameters callbacks let you set the function parameter in the inspector, which likely isn't what you want when responding to InputField changes.