I\'m coming to C++ from C# and const-correctness is still new to me. In C# I could declare a property like this:
class Type
{
public readonly int x;
There is a const
modifier:
class Type
{
private:
const int _x;
int j;
public:
Type(int y):_x(y) { j = 5; }
int get_x() { return _x; }
// disable changing the object through assignment
Type& operator=(const Type&) = delete;
};
Note that you need to initialize constant in the constructor initialization list. Other variables you can also initialize in the constructor body.
About your second question, yes, you can do something like this:
struct Type
{
const int x;
const int y;
Type(int vx, int vy): x(vx), y(vy){}
// disable changing the object through assignment
Type& operator=(const Type&) = delete;
};