Hi I want to save a canvas locally in IE.
var img = canvas.toDataURL(\"image/png\").replace(\"image/png\", \"image/octet-stream\");
I cou
I know this is late, but I stumbled on this question in my search to do the same thing and I wanted to share a solution that's working for me.
Assuming you have a data URI already, you can create a blob and then use msSaveBlob or msSaveOrOpenBlob
Example:
dataURItoBlob = function(dataURI) {
var binary = atob(dataURI.split(',')[1]);
var array = [];
for(var i = 0; i < binary.length; i++) {
array.push(binary.charCodeAt(i));
}
return new Blob([new Uint8Array(array)], {type: 'image/png'});
}
var blob = dataURItoBlob(uri);
window.navigator.msSaveOrOpenBlob(blob, "my-image.png");
I used this answer for a bulk of my solution.
After typing this, I realize this doesn't really help you with the cross domain issue, so it's a partial answer at best. With that, all I can say is consider using data URIs where possible, if cross domain is an issue.