Update: This works if I call archiveRootObject: from applicationDidFinishLaunching:. If I call it from the init: method of a singleton class, it returns nil.
You must always -retain
an unarchived object: Game *g2 = [[NSKeyedUnarchiver unarchiveObjectWithFile:archivePath] retain];
Does your g2
conform to NSCoding
? Make sure it does, if it doesn't declare
in the g2
header. In the implementation file define methods -(id)initWithCoder:(NSCoder *)coder
and -(void)encodeWithCoder:(NSCoder *)coder
If you're struggling to get this to work consider archiving and unarchiving a standard NSObject, like an NSString or some such. You probably don't need to archive a whole custom object, maybe just a remaining time number, game location or position or score. In other words, archive and unarchive the bare minimum you need.