I was wondering if there is any way I could gain access to the native code for the Math class. More specifically I need to see the code for the sin() method.
This is implementation-dependent. As stated in the documentation for java.lang.Math:
Unlike some of the numeric methods of class
StrictMath
, all implementations of the equivalent functions of classMath
are not defined to return the bit-for-bit same results. This relaxation permits better-performing implementations where strict reproducibility is not required.... Code generators are encouraged to use platform-specific native libraries or microprocessor instructions, where available, to provide higher-performance implementations of
Math
methods. Such higher-performance implementations still must conform to the specification forMath
.
For Dalvik (the Android implementation of Java):
dalvik/vm/InlineNative.c
/*
* public static double sin(double)
*/
static bool javaLangMath_sin(u4 arg0, u4 arg1, u4 arg2, u4 arg3,
JValue* pResult)
{
Convert64 convert;
convert.arg[0] = arg0;
convert.arg[1] = arg1;
pResult->d = sin(convert.dd);
return true;
}
So it calls the libm
sin
function, which on Android is supplied by bionic libc. That looks like
bionic/libm/src/s_sin.c
double
sin(double x)
{
double y[2],z=0.0;
int32_t n, ix;
/* High word of x. */
GET_HIGH_WORD(ix,x);
/* |x| ~< pi/4 */
ix &= 0x7fffffff;
if(ix <= 0x3fe921fb) {
if(ix<0x3e400000) /* |x| < 2**-27 */
{if((int)x==0) return x;} /* generate inexact */
return __kernel_sin(x,z,0);
}
/* sin(Inf or NaN) is NaN */
else if (ix>=0x7ff00000) return x-x;
/* argument reduction needed */
else {
n = __ieee754_rem_pio2(x,y);
switch(n&3) {
case 0: return __kernel_sin(y[0],y[1],1);
case 1: return __kernel_cos(y[0],y[1]);
case 2: return -__kernel_sin(y[0],y[1],1);
default:
return -__kernel_cos(y[0],y[1]);
}
}
}
and the implementation of __kernel_sin
looks like
bionic/libm/src/k_sin.c
static const double
half = 5.00000000000000000000e-01, /* 0x3FE00000, 0x00000000 */
S1 = -1.66666666666666324348e-01, /* 0xBFC55555, 0x55555549 */
S2 = 8.33333333332248946124e-03, /* 0x3F811111, 0x1110F8A6 */
S3 = -1.98412698298579493134e-04, /* 0xBF2A01A0, 0x19C161D5 */
S4 = 2.75573137070700676789e-06, /* 0x3EC71DE3, 0x57B1FE7D */
S5 = -2.50507602534068634195e-08, /* 0xBE5AE5E6, 0x8A2B9CEB */
S6 = 1.58969099521155010221e-10; /* 0x3DE5D93A, 0x5ACFD57C */
double
__kernel_sin(double x, double y, int iy)
{
double z,r,v;
z = x*x;
v = z*x;
r = S2+z*(S3+z*(S4+z*(S5+z*S6)));
if(iy==0) return x+v*(S1+z*r);
else return x-((z*(half*y-v*r)-y)-v*S1);
}
__kernel_cos
is similar.