Is it possible to set or override the default state for a structure?
As an example I have an
enum something{a,b,c,d,e};
and a struc
this should work
public struct MyStruct
{
private string myName;
private int? myNumber;
private bool? myBoolean;
private MyRefType myType;
public string MyName
{
get { return myName ?? "Default name"; }
set { myName= value; }
}
public int MyNumber
{
get { return myNumber ?? 42; }
set { myNumber = value; }
}
public bool MyBoolean
{
get { return myBoolean ?? true; }
set { myBoolean = value; }
}
public MyRefType MyType
{
get { return myType ?? new MyRefType(); }
set { myType = value; }
}
//optional
public MyStruct(string myName = "Default name", int myNumber = 42, bool myBoolean = true)
{
this.myType = new MyRefType();
this.myName = myName;
this.myNumber = myNumber;
this.myBoolean = myBoolean;
}
}
[TestClass]
public class MyStructTest
{
[TestMethod]
public void TestMyStruct()
{
var myStruct = default(MyStruct);
Assert.AreEqual("Default name", myStruct.MyName);
Assert.AreEqual(42, myStruct.MyNumber);
Assert.AreEqual(true, myStruct.MyBoolean);
Assert.IsNotNull(myStruct.MyType);
}
}