I was trying to upload resized image done by JavaScript to server.
So I tried to set file input with resized image.
After that I came to know we cannot change file i
Finally I solved it myself and I add my solution here for future readers.
$(document).on("change", ":file", function(event)
{
if(this.files && this.files[0])
{
var file_input=$(this);
var file=this.files[0];
var file_type=file.type;
if(file_type && file_type.substr(0,5)=="image")
{
var img = document.createElement("img");
var reader = new FileReader();
reader.onload = function (e)
{
img.src = e.target.result;
img.onload = function (imageEvent)
{
var MAX_WIDTH = 800;
var MAX_HEIGHT = 600;
var width = img.naturalWidth;
var height = img.naturalHeight;
//resize the image if it higher than MAX_WIDTH or MAX_HEIGHT
if((width>MAX_WIDTH)||(height>MAX_HEIGHT))
{
if((width/height)>(MAX_WIDTH/MAX_HEIGHT))
{
height *= MAX_WIDTH / width;
width = MAX_WIDTH;
}
else
{
width *= MAX_HEIGHT / height;
height = MAX_HEIGHT;
}
var canvas = document.createElement("canvas");
canvas.width = width;
canvas.height = height;
var ctx = canvas.getContext("2d");
ctx.drawImage(img, 0, 0, width, height);
//following two lines saves the image
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
window.location.href=image; //
//file_input.val(null);//if you want reset file input
//file_input.trigger('click'); //if you want to reopen file input
}
};
};
reader.readAsDataURL(file);
}
}
else
{
console.log('no file attached');
}
});
These two lines save the file
var image = canvas.toDataURL("image/png").replace("image/png", "image/octet-stream");
window.location.href=image;
Unfortunately it does not use a good filename to save. So I used an alternative way to replace those two lines.
Download FileSaver.js
from here and include it to your script.
Now you can replace those two lines with these codes
canvas.toBlob(function(blob)
{
saveAs(blob, 'image.png');
//saveAs(blob, file.name);//or this one
});