How to disable iOS 11 dragging within the whole app?

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名媛妹妹
名媛妹妹 2021-01-03 07:22

For security reasons I want to disable the new iOS 11 drag & drop feature within my whole app. More specifically the drag part.

In iOS 11 it\'s happening by defa

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  •  醉梦人生
    2021-01-03 07:32

    Drag & Drop is not enabled by default. You need to enable it by providing drag interaction delegate to your view. So you may not need to disable drag and drop, if you've not implemented it.

    Note:
    Text views and text fields automatically support drag and drop. But it is its default behavior to allow copy contents from one source to another source using UIMenuController. Drag & drop makes it easy to copy-paste your text contents for text input views. Drag & drop has no impact on data security concern, compared to current stable OS features for data sharing using UIMenuController.


    Here is Apple's statement for the same.

    Making a View into a Drag Source By implementing a drag interaction delegate (UIDragInteractionDelegate) for a view, you enable that view to function as a drag source in your app.


    Enable a View as a Drag Source
    Any instance or subclass of UIView can act as a drag source. Your first steps to make this happen are:

    1. Create a drag interaction (a UIDragInteraction instance).
    2. Specify the drag interaction’s delegate (an object that conforms to the UIDragInteractionDelegate protocol).
    3. Add the interaction to the view’s interactions property.

    Here’s how to do this using a custom helper method, which you would typically call within a view controller’s viewDidLoad() method:

    func customEnableDragging(on view: UIView, dragInteractionDelegate: UIDragInteractionDelegate) {
        let dragInteraction = UIDragInteraction(delegate: dragInteractionDelegate)
        view.addInteraction(dragInteraction)
    }
    



    Create a Drag Item
    A drag item encapsulates a source app’s promises for providing a variety of data representations for one model object.
    To create a drag item, implement the dragInteraction(_:itemsForBeginning:) method in your drag interaction delegate, as shown here in a minimal form:

    func dragInteraction(_ interaction: UIDragInteraction, itemsForBeginning session: UIDragSession) -> [UIDragItem] {
        // Cast to NSString is required for NSItemProviderWriting support.
        let stringItemProvider = NSItemProvider(object: "Hello World" as NSString)
        return [
            UIDragItem(itemProvider: stringItemProvider)
        ]
    }
    

    This implementation uses the init(object:) convenience initializer. When you instantiate a drag item, pass an object in your app’s native representation, or in the highest-fidelity representation you support. In general, ensure that the first element in the item provider’s registeredTypeIdentifiers array represents the highest-fidelity data your drag interaction delegate can deliver.

    To add more data representations to a drag item, as you typically would in your app, add them in fidelity order, from highest to lowest. When adding representations, you have choices:

    • The best option for adding multiple data representations to a drag item, in many cases, is to adopt the NSItemProviderWriting protocol in your model class. Using this protocol, you place the code for providing multiple data representations within the model class.
    • You can use the registerObject(_:visibility:) method, or related methods, from the NSItemProvider class, to explicitly register data representations.

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