I have tried a lot of different approaches from examples around the web, but I can\'t seem to get this to work. I am trying to make a method that draws a curved line between
I found a solution to my problem myself. Even though there were some great answers, they weren't an exact solution to my particular problem.
Here is what I did:
Here is my code if anyone else should run into the same problem:
public OverlayBuilder drawCurvedArrow(int x1, int y1, int x2, int y2, int curveRadius, int color, int lineWidth) {
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(lineWidth);
paint.setColor(ContextCompat.getColor(context, color));
final Path path = new Path();
int midX = x1 + ((x2 - x1) / 2);
int midY = y1 + ((y2 - y1) / 2);
float xDiff = midX - x1;
float yDiff = midY - y1;
double angle = (Math.atan2(yDiff, xDiff) * (180 / Math.PI)) - 90;
double angleRadians = Math.toRadians(angle);
float pointX = (float) (midX + curveRadius * Math.cos(angleRadians));
float pointY = (float) (midY + curveRadius * Math.sin(angleRadians));
path.moveTo(x1, y1);
path.cubicTo(x1,y1,pointX, pointY, x2, y2);
canvas.drawPath(path, paint);
return this;
}
And here is an example of how the implementation looks like: