How to access Qt resource data from non-Qt functions

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Happy的楠姐
Happy的楠姐 2021-01-02 04:19

As I understand it, the way to packages non-code resources such as data files in a Qt app is using the resource system. However, what if I want to access a resource using a

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  •  囚心锁ツ
    2021-01-02 04:54

    The sole purpose of the Qt resource system is to bundle data within the executable itself. If you wish not to integrate the data in the executable, then you simply must not use the resource system.

    On mac, if you wish to add "data.txt" from project source to your application bundle, but not to the executable itself, add the following to your .pro file:

    mac {
        BUNDLE = $$OUT_PWD/$$TARGET$$quote(.app)/Contents
        QMAKE_POST_LINK += ditto \"$$PWD/data.txt\" \"$$BUNDLE/Resources/\";
    }
    

    Given the above project file, use the QCoreApplication::applicationDirPath() for a path useful in getting to the file:

    #include 
    #include 
    #include 
    
    int main(int argc, char *argv[])
    {
       QCoreApplication a(argc, argv);
       qDebug() << QCoreApplication::applicationDirPath();
       QFile data(QCoreApplication::applicationDirPath() + "/../Resources/data.txt");
       if (data.open(QIODevice::ReadOnly | QIODevice::Text))
          qDebug() << data.readAll();
       return 0;
    }
    

    In the above example, the Resources folder has nothing to do with the Qt resource system. It's simply a naming convention in OS X application bundles. We're not using the Qt resource system here.

    If you wish to use the Qt resource system and access the resource data directly and not through a QFile, the QResource class provides access to resources that are bundled in the executable.

    If the code under your control insists on using ifstream for data input, then it's artificially limited and should be fixed. It should use istream instead, as that class can be backed by anything, not necessarily a file. If it's code that you don't control, you could set up the ifstream on a QLocalSocket.

    You can map the constant QResource::data() to an input stream via a stream buffer.

    If the resource isCompressed(), then you need to first decompress it to a temporary area. You can also disable resource compression to avoid the decompression step. You can use a whole-executable compressor like upx instead - by the time your code runs, everything will be already decompressed and ready to use.

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