I want to create an array of pointers to arrays of 3 floats. What is the correct way to do this?
float *array1[SIZE]; // I think it is automatically allocate
I want to create an array of pointers to arrays of 3 floats. What is the correct way to do this?
Why do you want an array of pointers to arrays
? Wouldn't an array of arrays
be sufficient? (Keep in mind that arrays are already pointer-like, they are not passed by value, rather the address of the first element is passed when an array is passed as an argument to a function).
// stack allocation, no need to free
float array[SIZE][3];
for (int i = 0; i < SIZE; i++) {
// do something with array[i][0], array[i][1], array[i][2]
}
Then how would I free the data?
In this case you wouldn't, since the data is stack allocated (will be cleaned up automatically once out of scope). Just remember the rule of thumb is that for every memory allocation you make, a corresponding free is necessary. So if you allocate memory for an array of floats, as in
float* arr = malloc(sizeof(float) * 3); // array of 3 floats
Then you only need to call free on the array that you malloc'd
, no need to free the individual floats. If you perform nested allocation as in
// array of length SIZE, consisting of float pointers
float** arr = malloc(sizeof(float*) * SIZE);
// allocate the array of 3 floats at each index
for (int i = 0; i < SIZE; i++)
arr[i] = malloc(sizeof(float) * 3);
Then you will need to perform a free
for every malloc
, as in
// free the individual arrays
for (int i = 0; i < SIZE; i++)
free(arr[i]);
// free the array of arrays
free(arr);
The lesson to take away here is to avoid dynamic allocation of arrays all-together. Stick with either std::vector
or stack-allocated arrays.