My project requires a bunch of dynamically-resizable arrays for different objects. An array may hold any number of objects, potentially thousands, of a single class, but not
I followed Tim Williams's advice and did some speed tests.
For each type of collection/array, I first added 100,000 objects of class "SpeedTester", which was simply a shell object holding a long variable (with get/set properties). The value of the variable was the value of the loop index (between 1 and 100,000)
Then I did a second loop, which involved accessing each object in the collection/array and assigning the object's long property value to a new variable of type long. I performed 3 rounds per method, and averaged the times for the And and get loops.
The results are as follows:
Method Avg Add Time Avg Get Time Total Time
Collection Indexed 0.305 25.498 25.803
Collection Mapped 1.021 0.320 1.342
Collection Indexed For Each 0.334 0.033 0.367
Collection Mapped For Each 1.084 0.039 1.123
Dynamic Array Typed 0.303 0.039 0.342
Static Array Typed 0.251 0.016 0.266
The methods Collection Indexed and Collection Mapped involved holding the objects in a collection. The first were added with no key, the second was added with a key which was the object's long property converted into a string. These objects were then accessed in a for-loop using an index from 1 to c.Count
The next two methods were identical to the first two in the way variables were added to the collection. However, for the Get loop, instead of using a for-loop with an index, I used a for-each loop.
Dynamic array typed was a custom class containing an array of type SpeedTester. Each time a variable is added, the size of the array was expanded by 1 slot (using ReDim Preserve). The get-loop was a for-loop using an index from 1 to 100,000, as is typical for an array.
Finally the static array typed was simply an array of type SpeedTester, which was initialised with 100,000 slots. Obviously this is the fastest method. Strangely enough, much of its speed gains were in Getting rather than Adding. I would have assumed that adding would be slower for the other methods, due to the need for resizing, while Getting each object would be no faster than a dynamic array.
I was astounded by the difference between using a for-loop and a for-each loop to access an indexed collection's objects. I was also suprised by the mapped collection's key lookup speed - much, much faster than indexing and comparable to all other methods except the static array.
In short, they're all viable alternatives for my project (except for the 1st and last methods, first because of its slowness, last because I need dynamically resizable arrays). I know absolutely nothing about how the collections are actually implemented, or the implementation differences between a dynamic and static array. Any further insight would be much appreciated.
EDIT: The code for the test itself (using the dynamic array)
Public Sub TestSpeed()
Dim ts As Double
ts = Timer()
Dim c As TesterList
Set c = New TesterList
Dim aTester As SpeedTester
Dim i As Long
For i = 1 To 100000
Set aTester = New SpeedTester
aTester.Number = i
Call c.Add(aTester)
Next i
Dim taa As Double
taa = Timer()
For i = c.FirstIndex To c.LastIndex
Set aTester = c.Item(i)
Dim n As Long
n = aTester.Number
Next i
Dim tag As Double
tag = Timer()
MsgBox "Time to add: " & (taa - ts) & vbNewLine & "Time to get: " & (tag - taa)
End Sub
And for the dynamic array class TesterList:
Private fTesters() As SpeedTester
Public Property Get FirstIndex() As Long
On Error GoTo Leave
FirstIndex = LBound(fTesters)
Leave:
On Error GoTo 0
End Property
Public Property Get LastIndex() As Long
On Error GoTo Leave
LastIndex = UBound(fTesters)
Leave:
On Error GoTo 0
End Property
Public Sub Add(pTester As SpeedTester)
On Error Resume Next
ReDim Preserve fTesters(1 To UBound(fTesters) + 1) As SpeedTester
If Err.Number <> 0 Then
ReDim fTesters(1 To 1) As SpeedTester
End If
Set fTesters(UBound(fTesters)) = pTester
On Error GoTo 0
End Sub
Public Function Item(i As Long) As SpeedTester
On Error GoTo Leave
Set Item = fTesters(i)
Leave:
On Error GoTo 0
End Function
And finally, the very simple SpeedTester object class:
Private fNumber As Long
Public Property Get Number() As Long
Number = fNumber
End Property
Public Property Let Number(pNumber As Long)
fNumber = pNumber
End Property