Is GC.SuppressFinalize guaranteed?

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清酒与你
清酒与你 2020-12-31 23:10

My observation in practice has been that GC.SuppressFinalize does not always suppress the call to the finalizer. It could be that the finalizer gets called nontheless. I won

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  •  礼貌的吻别
    2020-12-31 23:43

    I'm always using this design pattern to implement the IDisposable interface. (which is suggested by Microsoft) and for me GC.SuppressFinalize always has the nature of a guarantee!

    using System;
    using System.ComponentModel;
    
    //The following example demonstrates how to use the GC.SuppressFinalize method in a resource class to prevent the clean-up code for the object from being called twice.
    
    public class DisposeExample
    {
        // A class that implements IDisposable.
        // By implementing IDisposable, you are announcing that 
        // instances of this type allocate scarce resources.
        public class MyResource : IDisposable
        {
            // Pointer to an external unmanaged resource.
            private IntPtr handle;
            // Other managed resource this class uses.
            private readonly Component component = new Component();
            // Track whether Dispose has been called.
            private bool disposed;
    
            // The class constructor.
            public MyResource(IntPtr handle)
            {
                this.handle = handle;
            }
    
            // Implement IDisposable.
            // Do not make this method virtual.
            // A derived class should not be able to override this method.
            public void Dispose()
            {
                Dispose(true);
                // This object will be cleaned up by the Dispose method.
                // Therefore, you should call GC.SupressFinalize to
                // take this object off the finalization queue 
                // and prevent finalization code for this object
                // from executing a second time.
                GC.SuppressFinalize(this);
            }
    
            // Dispose(bool disposing) executes in two distinct scenarios.
            // If disposing equals true, the method has been called directly
            // or indirectly by a user's code. Managed and unmanaged resources
            // can be disposed.
            // If disposing equals false, the method has been called by the 
            // runtime from inside the finalizer and you should not reference 
            // other objects. Only unmanaged resources can be disposed.
            private void Dispose(bool disposing)
            {
                // Check to see if Dispose has already been called.
                if (!disposed)
                {
                    // If disposing equals true, dispose all managed 
                    // and unmanaged resources.
                    if (disposing)
                    {
                        // Dispose managed resources.
                        component.Dispose();
                    }
    
                    // Call the appropriate methods to clean up 
                    // unmanaged resources here.
                    // If disposing is false, 
                    // only the following code is executed.
                    CloseHandle(handle);
                    handle = IntPtr.Zero;
                }
                disposed = true;
            }
    
            // Use interop to call the method necessary  
            // to clean up the unmanaged resource.
            [System.Runtime.InteropServices.DllImport("Kernel32")]
            private extern static Boolean CloseHandle(IntPtr handle);
    
            // Use C# destructor syntax for finalization code.
            // This destructor will run only if the Dispose method 
            // does not get called.
            // It gives your base class the opportunity to finalize.
            // Do not provide destructors in types derived from this class.
            ~MyResource()
            {
                // Do not re-create Dispose clean-up code here.
                // Calling Dispose(false) is optimal in terms of
                // readability and maintainability.
                Dispose(false);
            }
        }
    
        public static void Main()
        {
            // Insert code here to create
            // and use a MyResource object.
        }
    }
    

    Source: MSDN: GC.SuppressFinalize Method

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