I can detect the intersection point of two lines, but if my line don\'t has the length of my screen, it detects the point, where it shouldn\'t be.
Here a preview:
Swift version
func getIntersectionOfLines(line1: (a: CGPoint, b: CGPoint), line2: (a: CGPoint, b: CGPoint)) -> CGPoint {
let distance = (line1.b.x - line1.a.x) * (line2.b.y - line2.a.y) - (line1.b.y - line1.a.y) * (line2.b.x - line2.a.x)
if distance == 0 {
print("error, parallel lines")
return CGPointZero
}
let u = ((line2.a.x - line1.a.x) * (line2.b.y - line2.a.y) - (line2.a.y - line1.a.y) * (line2.b.x - line2.a.x)) / distance
let v = ((line2.a.x - line1.a.x) * (line1.b.y - line1.a.y) - (line2.a.y - line1.a.y) * (line1.b.x - line1.a.x)) / distance
if (u < 0.0 || u > 1.0) {
print("error, intersection not inside line1")
return CGPointZero
}
if (v < 0.0 || v > 1.0) {
print("error, intersection not inside line2")
return CGPointZero
}
return CGPointMake(line1.a.x + u * (line1.b.x - line1.a.x), line1.a.y + u * (line1.b.y - line1.a.y))
}