Is there a good/recommended approach regarding performance to load a 3D model from file to be used in a three.js JavaScript application (especially where the model is genera
With the current Blender Three.js exporter (as of writing this I am referring to the r71 dev version) there are a few things you can do:
Indent
, this is huge on animation files as it removes white spaces and \n characters at some point, tho, the JSON format may not be the most ideal and maybe other formats will work better for you. As previous posts stated; model optimization goes a long ways too.