Which 3D Model format should I be using?

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别那么骄傲
别那么骄傲 2020-12-29 03:43

Im writing a game engine and I\'m wondering what 3D model format should I use/load/export? Obj seems universal and easy but it also appears to be unreliable in that most mod

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  •  有刺的猬
    2020-12-29 04:20

    Collada is an open XML based format for 3d models owned by the Khronos group(OpenGL standards body)

    From the Collada.org FAQ:

    The COLLADA 1.4.x feature set includes:

    • Mesh geometry
    • Transform hierarchy (rotation, translation, shear, scale, matrix)
    • Effects
    • Shaders (Cg, GLSL, GLES)
    • Materials
    • Textures
    • Lights
    • Cameras
    • Skinning
    • Animation
    • Physics (rigid bodies, constraints, rag dolls, collision, volumes)
    • Instantiation
    • Techniques
    • Multirepresentations
    • Assets
    • User data

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