When I draw a stretched Texture2D, the pixels receive a Blur-like effect.
Texture2D
I want to use \'pixelated\' graphics in my game and would like to know how to
You need to make sure your x,y co-ordinates are integer values. Fractional co-ordinates or dimensions result in anti-aliasing being applied to simulate "fractional" pixel offsets.
Hence the blurring.