Setup (Swift 1.2 / iOS 8.4):
I have UITableView custom cell (identifier = Cell) inside UIViewController. Have two buttons (increment/decrement count) and a label (di
I have never seen anything like this before so I am not sure if this will be the correct way to do. But I got the intended functionality using the bellow code:
For people who find it difficult to understand: The only problem we have in this is to refer to the TableView Cell. Once you figure out a way to refer the cell, you can interact with the cell components.
func addBtn(sender: AnyObject) -> Int {
let button: UIButton = sender as! UIButton
let indexPath = NSIndexPath(forRow: sender.tag, inSection: 0) // This defines what indexPath is which is used later to define a cell
let cell = tableView.cellForRowAtIndexPath(indexPath) as! FoodTypeTableViewCell! // This is where the magic happens - reference to the cell
count = 1 + count
println(count)
cell.countLabel.text = "\(count)" // Once you have the reference to the cell, just use the traditional way of setting up the objects inside the cell.
return count
}
func subBtn(sender: AnyObject) -> Int {
let button: UIButton = sender as! UIButton
let indexPath = NSIndexPath(forRow: sender.tag, inSection: 0)
let cell = tableView.cellForRowAtIndexPath(indexPath) as! FoodTypeTableViewCell!
if count == 0 {
println("Count zero")
} else {
count = count - 1
}
cell.countLabel.text = "\(count)"
println(count)
return count
}
I hope someone will benefit from this.
PLEASE CORRECT ME IF THERE IS SOME PROBLEM IN THIS SOLUTION OR THERE IS A BETTER/PROPER WAY TO DO THIS.