I just recently encountered the term \"Weak Conformance\" (in Stack Overflow user retronym\'s answer to How to set up implicit conversion to allow arithmetic between num
To complete Sandor's answer, that new feature in 2.8 is still being baked (and fixed).
In this thread, Esser uncovers a nasty side-effect:
scala> val a= 10
a: Int = 10
scala> val b= 3
b: Int = 3
scala> if (b!=0) a/b else Double.NaN
res0: Double = 3.0
scala> def div1(a: Int, b: Int) = if (b!=0) a/b else Double.NaN
div1: (a: Int,b: Int)Double
scala> def div2(a: Int, b: Int): Double = if (b!=0) a/b else Double.NaN
div2: (a: Int,b: Int)Double
scala> div1(10,3)
res1: Double = 3.0
scala> div2(10,3)
res2: Double = 3.3333333333333335
Seems interesting, because the implicitly found result type is
Double
and the result is 3.0.
If Double is explicitly given, the result is 3.33...
In this thread, Martin Odersky adds (June 21st):
you have uncovered a serious unintended side-effect of the weak conformance rules in overloading resolution.
The problem was that arguments of overloaded methods are required to conform weakly, whereas the result type was required to conform strongly.This favored the
Float => Float
addition method on anInt
over theInt => Int
method if the result type was Float.
I was trying to be conservative in my change to weak conformance in that I required weak conformance only where it looked absolutely necessary.
But it seems now that being conservative caused the problem we are looking at!
And yet another Scala RC release ;)
Confirmed in this thread by Martin Odersky (June 22d):
So there will be a RC7 with so far three changes from RC6:
val x: Double = 10/3
will give3.0
, not3.3333333
- that was the regression I was mentioning- [...]
- [...]
That's it. Our priorities now are to roll out 2.8 as quickly as we can, and at the same time avoid really bad regressions such as (1) above.
Timeline:
- We will wait one more week to get feedback on RC6.
- We will push out RC7 early next week.
If no further problems show up RC7 would then turn into 2.8 final 10-14 days after it is released.
(so around July 12th, I believe, but this guess is mine alone ;) )