I have several concerns when trying to do DDD development with EF 4.2 (or EF 4.1) code first. I\'ve done some extensive research but haven\'t come up with concrete answers f
On 1: I'm not all that familiar with EF but using the code-first/convention based mapping approach, I'd assume it's not too hard to map POCOs with getters and setters (even keeping that "DbContext
with DbSet
properties" class in another project shouldn't be that hard). I would not consider the POCOs to be the Aggregate Root. Rather they represent "the state inside an aggregate you want to persist". An example below:
// This is what gets persisted
public class TrainStationState {
public Guid Id { get; set; }
public string FullName { get; set; }
public double Latitude { get; set; }
public double Longitude { get; set; }
// ... more state here
}
// This is what you work with
public class TrainStation : IExpose {
TrainStationState _state;
public TrainStation(TrainStationState state) {
_state = state;
//You can also copy into member variables
//the state that's required to make this
//object work (think memento pattern).
//Alternatively you could have a parameter-less
//constructor and an explicit method
//to restore/install state.
}
TrainStationState IExpose.GetState() {
return _state;
//Again, nothing stopping you from
//assembling this "state object"
//manually.
}
public void IncludeInRoute(TrainRoute route) {
route.AddStation(_state.Id, _state.Latitude, _state.Longitude);
}
}
Now, with regard to aggregate life-cycle, there are two main scenario's:
On 2: Several things come to mind. Here's a list:
On 3: Assign identifiers from the outside, get over it, move on. That does not imply exposing them, though (only in the state POCO).