How can I for example generate a list of random numbers between 0 and 1, but have them avarage at 0.8?
I have written this little script in C++ that\'ll tell you wh
Here's an example that generates a standard normal distribution, i.e. mu
= 0, sigma
= 1.
I used the Box-Muller transform.
All plots have x axis = value
and y axis = frequency
.
#include
#include
#include
#include
int main(int argCount, char** argVector) {
const double pi = 3.14159265359;
const double nums = 1000000;
double u, v, x;
srand(rand() + (int) time(NULL));
for(unsigned int i = 0; i < nums; i++){
u = rand() / (((double)RAND_MAX) + 1.0);
v = rand() / (((double)RAND_MAX) + 1.0);
x = sqrt(-2*log(u)) * cos(2*pi*v);
if (std::isfinite(x)){
std::cout << x <<" ";
}
}
return 0;
}
>>> np.std(nums)
1.0004139708929858
>>> np.average(nums)
7.1785002756408726e-05
You can shift/scale x
as necessary to obtain a mu
and sigma
of your choosing.
Here's an example that gives a uniform distribution with a given mu
:
#include
#include
#include
#include
int main(int argCount, char** argVector) {
const double pi = 3.14159265359;
const double nums = 1000000;
double x,mu;
srand(rand() + (int) time(NULL));
mu = 3.0;
for(unsigned int i = 0; i < nums; i++){
x = rand() / (((double)RAND_MAX) + 1.0);
x *= 2*mu;
if (std::isfinite(x)){
std::cout << x <<" ";
}
}
return 0;
}
>>> np.average(nums)
3.0003091558133184
You can use the documented rand() % range + min
to truncate.