I am trying to include a gulp, angular project within a play-framework 2.4.X app.
There is a node_modules folder, which contain lots of files and fo
My solution was...
build.sbt
import play.sbt.PlayImport.PlayKeys.playRunHooks
lazy val gulpDirectory = baseDirectory {
_ / "admin-panel"
}
excludeFilter := HiddenFileFilter -- ".tmp"
unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / "dist"}
unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / ".tmp"}
unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / "bower_components"}
//this is for development environment
unmanagedResourceDirectories in Assets <+= gulpDirectory { _ / "src" / "app"}
playRunHooks <+= gulpDirectory.map(path => Gulp(path))
project / Gulp.scala
import play.sbt.PlayRunHook
import sbt._
import java.net.InetSocketAddress
object Gulp {
def apply(base: File): PlayRunHook = {
object GulpProcess extends PlayRunHook {
val gulpFile = "gulpfile.js"
var process: Option[Process] = None
override def beforeStarted(): Unit = {
if (isWindows) {
Process("cmd /c gulp build", base).run
} else {
Process("gulp build", base).run
}
}
override def afterStarted(addr: InetSocketAddress): Unit = {
if (isWindows) {
Some(Process("cmd /c gulp serve", base).run)
} else {
Some(Process("gulp serve", base).run)
}
}
override def afterStopped(): Unit = {
process.map(p => p.destroy())
process = None
}
private def isWindows: Boolean = {
System.getProperty("os.name").startsWith("Windows")
}
}
GulpProcess
}
}