I have the following class defined in a foo.h
header file
class Foo {
public:
inline int Method();
};
inline int Foo::Method() { // Imple
If the function isn't TINY (or takes several arguments, but doesn't do much, such as a constructor or similar, that takes a bunch of things, and just copies it to somewhere inside the class), inlining it will have little impact on performance in the first place. Setters and getters are usually good candidates to inline, since they (typically) just copy data from one place to another, and can easily be done where the call takes place.
As others have said, it's a "please compiler, if I may ask you kindly, consider inlining this function" - it's not a "make this function inline". The compiler, on the other hand, will often inline functions REGARDLESS of whether there is an inline
keyword. It looks at the size of the function, the number of calls and how much larger the code gets from inlining.
If you move the function to "foo.cpp", it will ONLY get inline inside the "foo.cpp" compile unit (typically, compile unit = source file).
That is unless you have a compiler capable of "whole program optimization" or similar tricks, and enable that feature - this basically means that instead of producing a ready to link object file with machine code, the compiler produces a "parsed, but not completely translated to machine instructions" object file. Then, when it comes to finally putting the executable (or shared library) toegether, the compiler/linker will produce one large lump of machine code from the "halfway" code. Both MS and GCC do support this, but I don't know how well it works for large projects.
Edit:
As per Mooing Duck's comment: An inline
function doesn't make a real function name in the object file, so the linker may also give errors for unresolved symbol int Foo::Method()
[or some wording to that extent].
End edit.
If performance is critical, you should measure the current code's performance, then make your changes, and measure it again. If it's significantly different, you'll have your answer. If it's faster (because of less inlining leading to more cache-hit rate for other bits of code, for example), then that's good. If it's slower, you'll have to put back (some of) the functions into the header file. Or live with it being slower... Or find some other way of making it faster again... The choices are yours (and, if you work in a group, some other people may have a say in the final decision, of course). It's almost impossible for anyone to say for SURE which way it will go without at the very least understanding the whole programs architecture and what goes on in the class - which, given the name "foo.cpp" in the post is probably not the REAL code...