I am drawing a line using Shape Renderer in LibGDX and i am using Orthographic Camera in my code, so to increase the width i used
camera = new OrthographicCa
As you can see here:
libgdx Shaperenderer line .. How to draw line with a specific width
And here:
Libgdx gl10.glLineWidth()
And here:
Why Libgdx Gdx.gl10.glLineWidth(width); does not react to change projection properities
Playing with the line width in the shaperenderer isn't the best way to do what you want to achieve.
Try using a 1x1 white TextureRegion (you can change the color the Batch draws it with later), and draw it with the width and height that you desire:
batch.draw(region, x, y, width, height);