python: use windows api to render text using a ttf font

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无人共我
无人共我 2020-12-17 04:57

What would be a full example, going from nothing to ending up with a bitmap in memory, of opening a particular .ttf file and rendering some text using that font

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  •  有刺的猬
    2020-12-17 05:18

    Done and done for rendering a font (requires PyWin32):

    import ctypes
    import struct
    import win32con
    import win32gui
    import win32ui
    
    from PIL import Image
    
    
    def RGB(r, g, b):    
        return r | (g << 8) | (b << 16)
    
    def native_bmp_to_pil(hdc, bitmap_handle, width, height):
        bmpheader = struct.pack("LHHHH", struct.calcsize("LHHHH"),
                                width, height, 1, 24) #w,h, planes=1, bitcount)
        c_bmpheader = ctypes.c_buffer(bmpheader)
    
        #3 bytes per pixel, pad lines to 4 bytes    
        c_bits = ctypes.c_buffer(" " * (height * ((width*3 + 3) & -4)))
    
        res = ctypes.windll.gdi32.GetDIBits(
            hdc, bitmap_handle, 0, height,
            c_bits, c_bmpheader,
            win32con.DIB_RGB_COLORS)
        if not res:
            raise IOError("native_bmp_to_pil failed: GetDIBits")
    
        im = Image.frombuffer(
            "RGB", (width, height), c_bits,
            "raw", "BGR", (width*3 + 3) & -4, -1)
        return im    
    
    
    class Win32Font:
        def __init__(self, name, height, weight=win32con.FW_NORMAL,
                     italic=False, underline=False):
            self.font = win32ui.CreateFont({
                'name': name, 'height': height,
                'weight': weight, 'italic': italic, 'underline': underline})
    
            #create a compatible DC we can use to draw:
            self.desktopHwnd = win32gui.GetDesktopWindow()
            self.desktopDC = win32gui.GetWindowDC(self.desktopHwnd)
            self.mfcDC = win32ui.CreateDCFromHandle(self.desktopDC)         
            self.drawDC = self.mfcDC.CreateCompatibleDC()
    
            #initialize it
            self.drawDC.SelectObject(self.font)
    
        def renderText(self, text):
            """render text to a PIL image using the windows API."""
            self.drawDC.SetTextColor(RGB(255,0,0))
    
            #create the compatible bitmap:
            w,h = self.drawDC.GetTextExtent(text)
            
            saveBitMap = win32ui.CreateBitmap()
            saveBitMap.CreateCompatibleBitmap(self.mfcDC, w, h)        
            self.drawDC.SelectObject(saveBitMap)
    
            #draw it
            self.drawDC.DrawText(text, (0, 0, w, h), win32con.DT_LEFT)
    
            #convert to PIL image
            im = native_bmp_to_pil(self.drawDC.GetSafeHdc(), saveBitMap.GetHandle(), w, h)
    
            #clean-up
            win32gui.DeleteObject(saveBitMap.GetHandle())
    
            return im        
    
        def __del__(self):
            self.mfcDC.DeleteDC()
            self.drawDC.DeleteDC()
            win32gui.ReleaseDC(self.desktopHwnd, self.desktopDC)
            win32gui.DeleteObject(self.font.GetSafeHandle())
    
        def __del__(self):
            win32gui.DeleteObject(self.font.GetSafeHandle())
    

    usage:

    >>> f = Win32Font("Arial", 15)
    >>> im = f.renderText("this is just a test")
    >>> im.save("c:/hope.png")
    

    result:

    brilliant!!!

    To render a particular .ttf file I'll need to dig around more.

    UPDATE: Updated to calculate the bmp size:

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