A problem of \"value types\" with external resources (like std::vector
or std::string
) is that copying them tends to be quite expensive, a
I think all answers completely failed to answer the original question.
First, as stated above, the question is only relevant for structs. Classes have no meaningful move. Also stated above, for structs, a certain amount of move will happen automatically by the compiler under certain conditions.
If you wish to get control over the move operations, here's what you have to do. You can disable copying by annotating this(this) with @disable. Next, you can override C++'s constructor(constructor &&that)
by defining this(Struct that)
. Likewise, you can override the assign with opAssign(Struct that)
. In both cases, you need to make sure that you destroy the values of that
.
For assignment, since you also need to destroy the old value of this
, the simplest way is to swap them. An implementation of C++'s unique_ptr
would, therefore, look something like this:
struct UniquePtr(T) {
private T* ptr = null;
@disable this(this); // This disables both copy construction and opAssign
// The obvious constructor, destructor and accessor
this(T* ptr) {
if(ptr !is null)
this.ptr = ptr;
}
~this() {
freeMemory(ptr);
}
inout(T)* get() inout {
return ptr;
}
// Move operations
this(UniquePtr!T that) {
this.ptr = that.ptr;
that.ptr = null;
}
ref UniquePtr!T opAssign(UniquePtr!T that) { // Notice no "ref" on "that"
swap(this.ptr, that.ptr); // We change it anyways, because it's a temporary
return this;
}
}
Edit:
Notice I did not define opAssign(ref UniquePtr!T that)
. That is the copy assignment operator, and if you try to define it, the compiler will error out because you declared, in the @disable
line, that you have no such thing.