Is there an easier way to display the struct
fields and their corresponding values in RichEdit
control?
This is what I am doing now:
<
BOOST_FUSION_ADAPT_STRUCT seems to fit well here. For example:
// Your existing struct
struct Foo
{
int i;
bool j;
char k[100];
};
// Generate an adapter allowing to view "Foo" as a Boost.Fusion sequence
BOOST_FUSION_ADAPT_STRUCT(
Foo,
(int, i)
(bool, j)
(char, k[100])
)
// The action we will call on each member of Foo
struct AppendToTextBox
{
AppendToTextBox(RichEditControl& Ctrl) : m_Ctrl(Ctrl){}
template
void operator()(T& t)const
{
m_Ctrl.Lines.Append(boost::lexical_cast(t));
}
RichEditControl& m_Ctrl;
};
// Usage:
void FillTextBox(Foo& F, RichEditControl& Ctrl)
{
boost::fusion::for_each(F, AppendToTextBox(Ctrl));
}