Does any one have experience in creating/manipulating GPU machine code, possibly at run-time?
I am interested in modifying GPU assembler code, possibly at run tim
I've found gpuocelot open-source (BSD Licence) project interesting.
It's "a dynamic compilation framework for PTX". I would call it cpu translator.
"Ocelot currently allows CUDA programs to be executed on NVIDIA GPUs, AMD GPUs, and x86-CPUs". As far as I know, this framework do control-flow and data-flow analysis on PTX Kernel in order to apply proper transformations.