How to debug cocos2d-x 3 native code on android device

后端 未结 1 734
庸人自扰
庸人自扰 2020-12-13 05:12

I could not find any cookbook/tutorial how build in debug build a cocos2d-x 3.1 project for Android and how to debug it directly on device. Please help by pointing out steps

1条回答
  •  醉梦人生
    2020-12-13 06:00

    Here is the step-by-stet tutorial to debug cocos2d-x 3.x on Android device. Please correct or optimize my steps if you do it in better way.

    1. cd proj.android
    2. cocos compile -p android -m debug --ndk-mode NDK_DEBUG=1 (to build with debug info)
    3. cocos run -p android -m debug to deploy on device (sometimes it rebuilds, and I don't know why). This command uninstalls former installation, installs the new one and runs the app on the device.
    4. make sure in proj.android/libs/armeabi directory you have the following files gdb.setup, gdbserver, libcocos2dcpp.so
    5. also make sure that in /proj.android/jni/obj/local/armeabi directory you have app_process, gdb.setup, libc.so, linker
    6. ndk-gdb (important! this should be called in projects directory, not in jni directory)

    If it worked then congratulations! But in this step you may see such error message:

    Nareks-MacBook-Pro:proj.android Narek$ ndk-gdb
    jni/Android.mk:67: *** Android NDK: Aborting.    .  Stop.
    ERROR: The device does not support the application's targetted CPU ABIs!
           Device supports:  armeabi-v7a armeabi
           Package supports: Android NDK: 
    

    Don't worry :). Lets see what is wrong:

    1. here is the result of ndk-build DUMP_APP_ABI command called in project's jni directory:

      Nareks-MacBook-Pro:jni Narek$ ndk-build DUMP_APP_ABI Android NDK: /Users/Narek/NoorGames/Games/test2/proj.android/jni/Android.mk: Cannot find module with tag '.' in import path
      Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?
      Android NDK: The following directories were searched:
      Android NDK:
      /Users/Narek/NoorGames/Games/test2/proj.android/jni/Android.mk:67: *** Android NDK: Aborting. . Stop.

    As you can see NDK_MODULE_PATH is missing. For obtaining the value do the following. Go to step where you compiled code. In first linse of execution of command cocos compile -p android -m debug --ndk-mode NDK_DEBUG=1 you can see something like this:

    Runing command: compile
    Building mode: debug
    building native
    NDK build mode: NDK_DEBUG=1
    The Selected NDK toolchain version was 4.8 !
    running: '/Users/Narek/NoorGames/android-ndk-r9d/ndk-build -C /Users/Narek/NoorGames/Games/test2/proj.android -j1 NDK_MODULE_PATH=/Users/Narek/NoorGames/Games/test2/proj.android/../cocos2d:/Users/Narek/NoorGames/Games/test2/proj.android/../cocos2d/cocos:/Users/Narek/NoorGames/Games/test2/proj.android/../cocos2d/external'
    
    1. copy from the log above you see the necessary value of NDK_MODULE_PATH. Execute the following command export NDK_MODULE_PATH=/Users/Narek/NoorGames/Games/test2/proj.android/../cocos2d:/Users/Narek/NoorGames/Games/test2/proj.android/../cocos2d/cocos:/Users/Narek/NoorGames/Games/test2/proj.android/../cocos2d/external (be attentive to copy your path not mine)

    That's it. Now run game on device, cd proj.android, call ndk-gdb and you should be able to debug with gdb.

    I personally looked for this kind of tutorial already more than 20 days. I hope you enjoy your debugging already. :) And thank you @VikasPatidar for your help with ndk-build DUMP_APP_ABI step!


    EDIT1: As commented Vikas you can add NDK_MODULE_PATH in Android.mk file like this:

    NDK_MODULE_PATH := $(LOCAL_PATH)/../../../../cocos
    NDK_MODULE_PATH += $(LOCAL_PATH)/../../../../external
    

    EDIT2: If your app crashed here is a very powerful and easy way to investigate the problem by preventing direct debugging:

    adb logcat | $NDK_ROOT/ndk-stack -sym $PROJECT_PATH/obj/local/armeabi
    

    It prints the crash dump.

    0 讨论(0)
提交回复
热议问题