If I have a program:
#include
using namespace std;
int TestIntReturn(int &x, int &y)
{
x = 1000;
y = 1000;
return x+y;
Since you're talking about Windows, we'll assume an x86 processor.
In this case, the return value will typically be in register EAX. Since you're not using it, that value will simply be ignored, and overwritten the next time some code that happens to write something into EAX executes.
In a fair number of cases, if a function has no other side effects (just takes inputs and returns some result) the compiler will be able to figure out when you're not using the result, and simply not call the function.
In your case, the function has some side effects, so it has to carry out those side effects, but may well elide code to compute the sum. Even if it wasn't elided, it can probably figure out that what's being added are really two constants, so it won't do an actual computation of the result at run-time in any case, just do something like mov EAX, 2000
to produce the return value.