For a drawing application, I\'m saving the mouse movement coordinates to an array then drawing them with lineTo. The resulting line is not smooth. How can I produce a sing
Incredibly late but inspired by Homan's brilliantly simple answer, allow me to post a more general solution (general in the sense that Homan's solution crashes on arrays of points with less than 3 vertices):
function smooth(ctx, points)
{
if(points == undefined || points.length == 0)
{
return true;
}
if(points.length == 1)
{
ctx.moveTo(points[0].x, points[0].y);
ctx.lineTo(points[0].x, points[0].y);
return true;
}
if(points.length == 2)
{
ctx.moveTo(points[0].x, points[0].y);
ctx.lineTo(points[1].x, points[1].y);
return true;
}
ctx.moveTo(points[0].x, points[0].y);
for (var i = 1; i < points.length - 2; i ++)
{
var xc = (points[i].x + points[i + 1].x) / 2;
var yc = (points[i].y + points[i + 1].y) / 2;
ctx.quadraticCurveTo(points[i].x, points[i].y, xc, yc);
}
ctx.quadraticCurveTo(points[i].x, points[i].y, points[i+1].x, points[i+1].y);
}