Have not done this before, so obviously I suck at it. Here 64 pixels around current mouse position get drawn little bigger on a form. Problem is, that it\'s \'kind of\' to s
Simply use a time delay loop.You can then fine tune the delay by adjusting the limits of i.It also gives you the control to adjust transition speeds by some hit and trials.
for(long i=0;i<=100000000000;i++);
canvas.repaint();
It works very fine with me and also no need to use buffered images.