What I want to do is something like this: I have enums with combined flagged values.
public static class EnumExtension
{
public static bool IsSet
if someone needs generic IsSet (created out of box on fly could be improved on), and or string to Enum onfly conversion (which uses EnumConstraint presented below):
public class TestClass
{ }
public struct TestStruct
{ }
public enum TestEnum
{
e1,
e2,
e3
}
public static class TestEnumConstraintExtenssion
{
public static bool IsSet(this TEnum _this, TEnum flag)
where TEnum : struct
{
return (((uint)Convert.ChangeType(_this, typeof(uint))) & ((uint)Convert.ChangeType(flag, typeof(uint)))) == ((uint)Convert.ChangeType(flag, typeof(uint)));
}
//public static TestClass ToTestClass(this string _this)
//{
// // #generates compile error (so no missuse)
// return EnumConstraint.TryParse(_this);
//}
//public static TestStruct ToTestStruct(this string _this)
//{
// // #generates compile error (so no missuse)
// return EnumConstraint.TryParse(_this);
//}
public static TestEnum ToTestEnum(this string _this)
{
// #enum type works just fine (coding constraint to Enum type)
return EnumConstraint.TryParse(_this);
}
public static void TestAll()
{
TestEnum t1 = "e3".ToTestEnum();
TestEnum t2 = "e2".ToTestEnum();
TestEnum t3 = "non existing".ToTestEnum(); // default(TestEnum) for non existing
bool b1 = t3.IsSet(TestEnum.e1); // you can ommit type
bool b2 = t3.IsSet(TestEnum.e2); // you can specify explicite type
TestStruct t;
// #generates compile error (so no missuse)
//bool b3 = t.IsSet(TestEnum.e1);
}
}
If someone still needs example hot to create Enum coding constraint:
using System;
///
/// would be same as EnumConstraint_T<Enum>Parse<EnumType>("Normal"),
/// but writen like this it abuses constrain inheritence on System.Enum.
///
public class EnumConstraint : EnumConstraint_T
{
}
///
/// provides ability to constrain TEnum to System.Enum abusing constrain inheritence
///
/// should be System.Enum
public abstract class EnumConstraint_T
where TClass : class
{
public static TEnum Parse(string value)
where TEnum : TClass
{
return (TEnum)Enum.Parse(typeof(TEnum), value);
}
public static bool TryParse(string value, out TEnum evalue)
where TEnum : struct, TClass // struct is required to ignore non nullable type error
{
evalue = default(TEnum);
return Enum.TryParse(value, out evalue);
}
public static TEnum TryParse(string value, TEnum defaultValue = default(TEnum))
where TEnum : struct, TClass // struct is required to ignore non nullable type error
{
Enum.TryParse(value, out defaultValue);
return defaultValue;
}
public static TEnum Parse(string value, TEnum defaultValue = default(TEnum))
where TEnum : struct, TClass // struct is required to ignore non nullable type error
{
TEnum result;
if (Enum.TryParse(value, out result))
return result;
return defaultValue;
}
public static TEnum Parse(ushort value)
{
return (TEnum)(object)value;
}
public static sbyte to_i1(TEnum value)
{
return (sbyte)(object)Convert.ChangeType(value, typeof(sbyte));
}
public static byte to_u1(TEnum value)
{
return (byte)(object)Convert.ChangeType(value, typeof(byte));
}
public static short to_i2(TEnum value)
{
return (short)(object)Convert.ChangeType(value, typeof(short));
}
public static ushort to_u2(TEnum value)
{
return (ushort)(object)Convert.ChangeType(value, typeof(ushort));
}
public static int to_i4(TEnum value)
{
return (int)(object)Convert.ChangeType(value, typeof(int));
}
public static uint to_u4(TEnum value)
{
return (uint)(object)Convert.ChangeType(value, typeof(uint));
}
}
hope this helps someone.