I am familiar with these patterns but still don\'t know how to handle following situation:
public class CarFactory
{
public CarFactory(Dep1,Dep2,Dep3,De
I would consider giving the dependencies a good structure so you can utilize something similar to Wiktor's answer, but I would abstract the Car factory itself. Then, you don't use the if..then structure.
public interface ICar
{
string Make { get; set; }
string ModelNumber { get; set; }
IBody Body { get; set; }
//IEngine Engine { get; set; }
//More aspects...etc.
}
public interface IBody
{
//IDoor DoorA { get; set; }
//IDoor DoorB { get; set; }
//etc
}
//Group the various specs
public interface IBodySpecs
{
//int NumberOfDoors { get; set; }
//int NumberOfWindows { get; set; }
//string Color { get; set; }
}
public interface ICarSpecs
{
IBodySpecs BodySpecs { get; set; }
//IEngineSpecs EngineSpecs { get; set; }
//etc.
}
public interface ICarFactory
where TCar : ICar
where TCarSpecs : ICarSpecs
{
//Async cause everything non-trivial should be IMHO!
Task CreateCar(TCarSpecs carSpecs);
//Instead of having dependencies ctor-injected or method-injected
//Now, you aren't dealing with complex overloads
IService1 Service1 { get; set; }
IBuilder1 Builder1 { get; set; }
}
public class BaseCar : ICar
{
public string Make { get; set; }
public string ModelNumber { get; set; }
public IBody Body { get; set; }
//public IEngine Engine { get; set; }
}
public class Van : BaseCar
{
public string VanStyle { get; set; }
//etc.
}
public interface IVanSpecs : ICarSpecs
{
string VanStyle { get; set; }
}
public class VanFactory : ICarFactory
{
//Since you are talking of such a huge number of dependencies,
//it may behoove you to properly categorize if they are car or
//car factory dependencies
//These are injected in the factory itself
public IBuilder1 Builder1 { get; set; }
public IService1 Service1 { get; set; }
public async Task CreateCar(IVanSpecs carSpecs)
{
var van = new Van()
{
//create the actual implementation here.
};
//await something or other
return van;
}
}
I didn't list it, but you can implement multiple types of cars and their corresponding factories now and use DI to inject whatever you need.