I\'ve been bashing my face into this one for literally days now and even though I feel constantly that I am right on the edge of revelation, I simply cannot achieve my goal.
This is a version of Jane Sales' answer in Swift. Cheers!
public func resizeImage(image: UIImage, size: CGSize) -> UIImage? {
var returnImage: UIImage?
var scaleFactor: CGFloat = 1.0
var scaledWidth = size.width
var scaledHeight = size.height
var thumbnailPoint = CGPointMake(0, 0)
if !CGSizeEqualToSize(image.size, size) {
let widthFactor = size.width / image.size.width
let heightFactor = size.height / image.size.height
if widthFactor > heightFactor {
scaleFactor = widthFactor
} else {
scaleFactor = heightFactor
}
scaledWidth = image.size.width * scaleFactor
scaledHeight = image.size.height * scaleFactor
if widthFactor > heightFactor {
thumbnailPoint.y = (size.height - scaledHeight) * 0.5
} else if widthFactor < heightFactor {
thumbnailPoint.x = (size.width - scaledWidth) * 0.5
}
}
UIGraphicsBeginImageContextWithOptions(size, true, 0)
var thumbnailRect = CGRectZero
thumbnailRect.origin = thumbnailPoint
thumbnailRect.size.width = scaledWidth
thumbnailRect.size.height = scaledHeight
image.drawInRect(thumbnailRect)
returnImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return returnImage
}