In C/C++/Objective C you can define a macro using compiler preprocessors. Moreover, you can include/exclude some parts of code using compiler preprocessors.
After setting DEBUG=1
in your GCC_PREPROCESSOR_DEFINITIONS
Build Settings I prefer using a function to make this calls:
func executeInProduction(_ block: () -> Void)
{
#if !DEBUG
block()
#endif
}
And then just enclose in this function any block that I want omitted in Debug builds:
executeInProduction {
Fabric.with([Crashlytics.self]) // Compiler checks this line even in Debug
}
The advantage when compared to:
#if !DEBUG
Fabric.with([Crashlytics.self]) // This is not checked, may not compile in non-Debug builds
#endif
Is that the compiler checks the syntax of my code, so I am sure that its syntax is correct and builds.