I realize the Swift book provided an implementation of a random number generator. Is the best practice to copy and paste this implementation in one\'s own program? Or is t
Use arc4random_uniform(n) for a random integer between 0 and n-1.
arc4random_uniform(n)
let diceRoll = Int(arc4random_uniform(6) + 1)
Cast the result to Int so you don't have to explicitly type your vars as UInt32 (which seems un-Swifty).
UInt32