Fast Bitmap Blur For Android SDK

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情书的邮戳
情书的邮戳 2020-11-22 08:53

Currently in an Android application that I\'m developing I\'m looping through the pixels of an image to blur it. This takes about 30 seconds on a 640x480 image.

W

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  •  感情败类
    2020-11-22 09:21

    Thanks @Yahel for the code. Posting the same method with alpha channel blurring support as it took me some time to make it work correctly so it may save someone's time:

    /**
     * Stack Blur v1.0 from
     * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
     * Java Author: Mario Klingemann 
     * http://incubator.quasimondo.com
     * 

    * created Feburary 29, 2004 * Android port : Yahel Bouaziz * http://www.kayenko.com * ported april 5th, 2012 *

    * This is a compromise between Gaussian Blur and Box blur * It creates much better looking blurs than Box Blur, but is * 7x faster than my Gaussian Blur implementation. *

    * I called it Stack Blur because this describes best how this * filter works internally: it creates a kind of moving stack * of colors whilst scanning through the image. Thereby it * just has to add one new block of color to the right side * of the stack and remove the leftmost color. The remaining * colors on the topmost layer of the stack are either added on * or reduced by one, depending on if they are on the right or * on the left side of the stack. *

    * If you are using this algorithm in your code please add * the following line: * Stack Blur Algorithm by Mario Klingemann */ public static Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) { int width = Math.round(sentBitmap.getWidth() * scale); int height = Math.round(sentBitmap.getHeight() * scale); sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int a[] = new int[wh]; int rsum, gsum, bsum, asum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][4]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum, aoutsum; int rinsum, ginsum, binsum, ainsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); sir[3] = 0xff & (p >> 24); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; asum += sir[3] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; a[yi] = dv[asum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; asum -= aoutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; aoutsum -= sir[3]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); sir[3] = 0xff & (p >> 24); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; rsum += rinsum; gsum += ginsum; bsum += binsum; asum += ainsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; ainsum -= sir[3]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; sir[3] = a[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; asum += a[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (dv[asum] << 24) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; asum -= aoutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; aoutsum -= sir[3]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; sir[3] = a[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; rsum += rinsum; gsum += ginsum; bsum += binsum; asum += ainsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; ainsum -= sir[3]; yi += w; } } Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }

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