Hello all i need to perform Ratings in my application... SO i need to create custom Ratings bar... Can Anyone Help me in this?
Making the custom rating bar with layer list and selectors is complex, it is better to override the RatingBar class and create a custom RatingBar. createBackgroundDrawableShape() is the function where you should put your empty state png and createProgressDrawableShape() is the function where you should put your filled state png.
Note: This code will not work with svg for now.
public class CustomRatingBar extends RatingBar {
@Nullable
private Bitmap mSampleTile;
public ShapeDrawableRatingBar(final Context context, final AttributeSet attrs) {
super(context, attrs);
setProgressDrawable(createProgressDrawable());
}
@Override
protected synchronized void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if (mSampleTile != null) {
final int width = mSampleTile.getWidth() * getNumStars();
setMeasuredDimension(resolveSizeAndState(width, widthMeasureSpec, 0), getMeasuredHeight());
}
}
protected LayerDrawable createProgressDrawable() {
final Drawable backgroundDrawable = createBackgroundDrawableShape();
LayerDrawable layerDrawable = new LayerDrawable(new Drawable[]{
backgroundDrawable,
backgroundDrawable,
createProgressDrawableShape()
});
layerDrawable.setId(0, android.R.id.background);
layerDrawable.setId(1, android.R.id.secondaryProgress);
layerDrawable.setId(2, android.R.id.progress);
return layerDrawable;
}
protected Drawable createBackgroundDrawableShape() {
final Bitmap tileBitmap = drawableToBitmap(getResources().getDrawable(R.drawable.ic_star_empty));
if (mSampleTile == null) {
mSampleTile = tileBitmap;
}
final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
shapeDrawable.getPaint().setShader(bitmapShader);
return shapeDrawable;
}
protected Drawable createProgressDrawableShape() {
final Bitmap tileBitmap = drawableToBitmap(getResources().getDrawable(R.drawable.ic_star_full));
final ShapeDrawable shapeDrawable = new ShapeDrawable(getDrawableShape());
final BitmapShader bitmapShader = new BitmapShader(tileBitmap, Shader.TileMode.REPEAT, Shader.TileMode.CLAMP);
shapeDrawable.getPaint().setShader(bitmapShader);
return new ClipDrawable(shapeDrawable, Gravity.LEFT, ClipDrawable.HORIZONTAL);
}
Shape getDrawableShape() {
final float[] roundedCorners = new float[]{5, 5, 5, 5, 5, 5, 5, 5};
return new RoundRectShape(roundedCorners, null, null);
}
public static Bitmap drawableToBitmap(Drawable drawable) {
if (drawable instanceof BitmapDrawable) {
return ((BitmapDrawable) drawable).getBitmap();
}
int width = drawable.getIntrinsicWidth();
width = width > 0 ? width : 1;
int height = drawable.getIntrinsicHeight();
height = height > 0 ? height : 1;
final Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
}