I am using the following code to rotate a image in ImageView by an angle. Is there any simpler and less complex method available.
ImageView iv = (ImageView)f
here's a nice solution for putting a rotated drawable for an imageView:
Drawable getRotateDrawable(final Bitmap b, final float angle) {
final BitmapDrawable drawable = new BitmapDrawable(getResources(), b) {
@Override
public void draw(final Canvas canvas) {
canvas.save();
canvas.rotate(angle, b.getWidth() / 2, b.getHeight() / 2);
super.draw(canvas);
canvas.restore();
}
};
return drawable;
}
usage:
Bitmap b=...
float angle=...
final Drawable rotatedDrawable = getRotateDrawable(b,angle);
root.setImageDrawable(rotatedDrawable);
another alternative:
private Drawable getRotateDrawable(final Drawable d, final float angle) {
final Drawable[] arD = { d };
return new LayerDrawable(arD) {
@Override
public void draw(final Canvas canvas) {
canvas.save();
canvas.rotate(angle, d.getBounds().width() / 2, d.getBounds().height() / 2);
super.draw(canvas);
canvas.restore();
}
};
}
also, if you wish to rotate the bitmap, but afraid of OOM, you can use an NDK solution i've made here