What is the difference between const
and readonly
in C#?
When would you use one over the other?
One thing to add to what people have said above. If you have an assembly containing a readonly value (e.g. readonly MaxFooCount = 4; ), you can change the value that calling assemblies see by shipping a new version of that assembly with a different value (e.g. readonly MaxFooCount = 5;)
But with a const, it would be folded into the caller's code when the caller was compiled.
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