I want to make a custom keyboard. I don\'t know how to do it using XML and Java. The following picture is a model of the keyboard I want to make. It only needs numbers.
This answer tells how to make a custom keyboard to use exclusively within your app. If you want to make a system keyboard that can be used in any app, then see my other answer.
The example will look like this. You can modify it for any keyboard layout.
I named my project InAppKeyboard
. Call yours whatever you want.
Keyboard layout
Add a layout file to res/layout
folder. I called mine keyboard
. The keyboard will be a custom compound view that we will inflate from this xml layout file. You can use whatever layout you like to arrange the keys, but I am using a LinearLayout
. Note the merge tags.
res/layout/keyboard.xml
Activity layout
For demonstration purposes our activity has a single EditText
and the keyboard is at the bottom. I called my custom keyboard view MyKeyboard
. (We will add this code soon so ignore the error for now.) The benefit of putting all of our keyboard code into a single view is that it makes it easy to reuse in another activity or app.
res/layout/activity_main.xml
Add a new Java file. I called mine MyKeyboard
.
The most important thing to note here is that there is no hard link to any EditText
or Activity
. This makes it easy to plug it into any app or activity that needs it. This custom keyboard view also uses an InputConnection, which mimics the way a system keyboard communicates with an EditText
. This is how we avoid the hard links.
MyKeyboard
is a compound view that inflates the view layout we defined above.
MyKeyboard.java
public class MyKeyboard extends LinearLayout implements View.OnClickListener {
// constructors
public MyKeyboard(Context context) {
this(context, null, 0);
}
public MyKeyboard(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public MyKeyboard(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
// keyboard keys (buttons)
private Button mButton1;
private Button mButton2;
private Button mButton3;
private Button mButton4;
private Button mButton5;
private Button mButton6;
private Button mButton7;
private Button mButton8;
private Button mButton9;
private Button mButton0;
private Button mButtonDelete;
private Button mButtonEnter;
// This will map the button resource id to the String value that we want to
// input when that button is clicked.
SparseArray keyValues = new SparseArray<>();
// Our communication link to the EditText
InputConnection inputConnection;
private void init(Context context, AttributeSet attrs) {
// initialize buttons
LayoutInflater.from(context).inflate(R.layout.keyboard, this, true);
mButton1 = (Button) findViewById(R.id.button_1);
mButton2 = (Button) findViewById(R.id.button_2);
mButton3 = (Button) findViewById(R.id.button_3);
mButton4 = (Button) findViewById(R.id.button_4);
mButton5 = (Button) findViewById(R.id.button_5);
mButton6 = (Button) findViewById(R.id.button_6);
mButton7 = (Button) findViewById(R.id.button_7);
mButton8 = (Button) findViewById(R.id.button_8);
mButton9 = (Button) findViewById(R.id.button_9);
mButton0 = (Button) findViewById(R.id.button_0);
mButtonDelete = (Button) findViewById(R.id.button_delete);
mButtonEnter = (Button) findViewById(R.id.button_enter);
// set button click listeners
mButton1.setOnClickListener(this);
mButton2.setOnClickListener(this);
mButton3.setOnClickListener(this);
mButton4.setOnClickListener(this);
mButton5.setOnClickListener(this);
mButton6.setOnClickListener(this);
mButton7.setOnClickListener(this);
mButton8.setOnClickListener(this);
mButton9.setOnClickListener(this);
mButton0.setOnClickListener(this);
mButtonDelete.setOnClickListener(this);
mButtonEnter.setOnClickListener(this);
// map buttons IDs to input strings
keyValues.put(R.id.button_1, "1");
keyValues.put(R.id.button_2, "2");
keyValues.put(R.id.button_3, "3");
keyValues.put(R.id.button_4, "4");
keyValues.put(R.id.button_5, "5");
keyValues.put(R.id.button_6, "6");
keyValues.put(R.id.button_7, "7");
keyValues.put(R.id.button_8, "8");
keyValues.put(R.id.button_9, "9");
keyValues.put(R.id.button_0, "0");
keyValues.put(R.id.button_enter, "\n");
}
@Override
public void onClick(View v) {
// do nothing if the InputConnection has not been set yet
if (inputConnection == null) return;
// Delete text or input key value
// All communication goes through the InputConnection
if (v.getId() == R.id.button_delete) {
CharSequence selectedText = inputConnection.getSelectedText(0);
if (TextUtils.isEmpty(selectedText)) {
// no selection, so delete previous character
inputConnection.deleteSurroundingText(1, 0);
} else {
// delete the selection
inputConnection.commitText("", 1);
}
} else {
String value = keyValues.get(v.getId());
inputConnection.commitText(value, 1);
}
}
// The activity (or some parent or controller) must give us
// a reference to the current EditText's InputConnection
public void setInputConnection(InputConnection ic) {
this.inputConnection = ic;
}
}
For system keyboards, Android uses an InputMethodManager to point the keyboard to the focused EditText
. In this example, the activity will take its place by providing the link from the EditText
to our custom keyboard to.
Since we aren't using the system keyboard, we need to disable it to keep it from popping up when we touch the EditText
. Second, we need to get the InputConnection
from the EditText
and give it to our keyboard.
MainActivity.java
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
EditText editText = (EditText) findViewById(R.id.editText);
MyKeyboard keyboard = (MyKeyboard) findViewById(R.id.keyboard);
// prevent system keyboard from appearing when EditText is tapped
editText.setRawInputType(InputType.TYPE_CLASS_TEXT);
editText.setTextIsSelectable(true);
// pass the InputConnection from the EditText to the keyboard
InputConnection ic = editText.onCreateInputConnection(new EditorInfo());
keyboard.setInputConnection(ic);
}
}
If your Activity has multiple EditTexts, then you will need to write code to pass the right EditText's InputConnection
to the keyboard. (You can do this by adding an OnFocusChangeListener
and OnClickListener
to the EditTexts. See this article for a discussion of that.) You may also want to hide or show your keyboard at appropriate times.
That's it. You should be able to run the example app now and input or delete text as desired. Your next step is to modify everything to fit your own needs. For example, in some of my keyboards I've used TextViews rather than Buttons because it is easier to customize them.
TextView
rather a Button
if you want to make the keys look better. Then just make the background be a drawable that changes the appearance state when pressed.View
and custom keyboards that subclass ViewGroup
. The keyboard lays out all the keys programmatically. The keys use an interface to communicate with the keyboard (similar to how fragments communicate with an activity). This is not necessary if you only need a single keyboard layout since the xml layout works fine for that. But if you want to see an example of what I have been working on, check out all the Key*
and Keyboard*
classes here. Note that I also use a container view there whose function it is to swap keyboards in and out.